		Map Information:

Map Name: 		Hostile Dawn
Version:		FINAL
Game: 			Command & Conquer: Red Alert 3
Map Author: 		$nake$hiT99 / SFSSnake
Date Created:		7th December '08
Ore Nodes: 		2 per player (3 for the central player), 2 on the middle island and 8 in the water.
AI Enabled: 		Yes
Players: 		2-6, 6 recommended
Tech Structures:	1x Hospital, Vet Academy, Garage, Observation Post & Airfield on each main island
			2x Oil Derricks & 1x Vet.Academy on the middle island
			1x Oil Derrick in the water at each expansion point
			1x Shipyard by each of the two lighthouse's

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		Updates since Beta:

- Impassable terrain painted
- Some trims fixed that weren't working
- Water trigger points amended to try to resolve some pathfinding issues with the AI
- 1 ore node on the central island moved back onto grid
- Bloom level reduced
- Radar/minimap updated

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		Notes from Author:

This is my first time ever using a C&C editor, but Ive managed to remake my favourite Generals map! Ive also taken onboard a few ideas from the brilliant C&C3 remake to take the best of both. 

I decided it would work well, especially with the lower terrain and decided to make it all as water. I was originally not going to have any water, but have an all out land battle (like the previous versions on Generals & TW). I decided against that though to bring in the naval aspect of the game. 

Fortunatly, this gives rise to some great amphibious landings (and finally some use of the man-cannon), although land attacks aren't ruled out due to the precarious bridges. A navy wont win the game either, as even Carriers cant reach every part of the islands, so you will need a bit of everything to win at this map.


As I say, this is my first time using the editor, so I hope you like the map.

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